Unity Games 2015
Collection of four games developed in Unity3D during 2015, including Shoot Them!, Bricks, Number Wizard, and Text101. First game development projects.
About the Project
This collection brings together four games developed in Unity3D during 2015, representing my first steps in game development. Although these are learning projects, each game explores different mechanics and game design concepts.
Developed Games
1. Shoot Them! (Laser Defender)
Probably the best game I developed in this collection. A classic space shooter with simple yet challenging mechanics.
Features:
- Control with right/left arrow keys and spacebar
- Scoring system: each shot costs 5 points, destroying enemies gives 50 points
- Resource management through the scoring system
Planned Improvements:
- Power-up system
- Options menu
- Additional levels and expanded mechanics
2. Tijolos (Bricks / Block Breaker)

Version of the classic brick-breaking game, controlled by mouse.
Features:
- Mouse control
- Click to launch ball
- Collision physics with blocks
Note: There’s a known bug where the ball sometimes falls prematurely even when the trajectory points upward.
3. Mago dos Números (Number Wizard)

The first project with a graphical interface. A guessing game where the player thinks of a number and selects “higher” or “lower” until the computer guesses it.
Features:
- Simple graphical interface
- Binary search algorithm
- First experience with Unity UI
4. Text101
The second game developed, focused on text-based narrative.
Features:
- Text-based interface
- Narrative choices
- Branching story system
Technologies Used
Unity3D
Cross-platform game engine used to develop all four games. Unity was chosen for its accessibility for beginners and extensive documentation.
C#
Programming language used for scripting in Unity, allowing control of game behaviors, logic, and mechanics.
Learning Context
These games represent:
- First Unity projects: Initial exploration of the game engine and its capabilities
- C# learning: Development of object-oriented programming skills
- Mechanics design: Experimentation with different types of gameplay
- Iterative development: Each game introduces new concepts and challenges
Progress and Evolution
This collection marks the beginning of my journey in game development, preceding the Java projects from 2016. Each game demonstrates:
- Shoot Them! - Resource management and scoring system
- Bricks - Physics and collision detection
- Number Wizard - User interface and algorithm logic
- Text101 - Narrative and story branching
Requirements
All games are playable in modern web browsers with WebGL support. Playing on a desktop computer is recommended for the best experience.
Notes
Last updated: March 27, 2023
While these are learning projects with some technical imperfections, they represent an important milestone in developing my programming and game design skills.